Introduction
So, youve got your group of friends gathered, youve got the books, dice and paraphernalia gathered, and youre set to start playing, but someones got to master the game, and youve been given the honour of having the group entitling you Dungeon Master. Congratulations! Now what do you do?
Comment: For sake of ease, I will throughout this article use the term dungeon master, as Im a Dungeons & Dragons-player and have been for years. Read this synonymously with all other titles used, such as game master, storyteller, rolemaster et cetera.
The Planning Step
The more experienced you are, the less planning youll probably feel the need to do. When running your first adventure, it is always a good idea to start by deciding what your setting is going to be. Do you want your players to play an urban, rural or wilderness adventure? Should it be focused on the roleplaying bit, or should they explore the lands (over and/or below ground); should they be investigators or mercenaries; is the world high or low tech and high or low magic; do the characters know each other, some of each other or none of each other? All these are important questions you need to find the answer to. Lets start by exploring them one by one:
