Saturday 29 June 2013

PC Archives: File 0002 - Guðrún Thorsdóttir Birnugætirætt

Basic Information

Name
Guðrún Thorsdóttir Birnugætirætt Lithrosshjǫrð Sǫðullfólk
(Guðrún (her name means "Secret of the gods") – daughter of Thor – of the Birnugætir (bear herder) blood line – of the herd of the coloured horses – of the saddle-people).
Alias/Short Name
Guðrún Thorsdóttir
Race
Human
Gender
Female
Alignment
Chaotic Neutral
Religion
The Norse pantheon with focus on Thor (God of strength and brawling), Sif (wife of Thor and Goddess of war and skill in combat), Uller (God of archery and glory) and Odur (God of travel, new horizons and the sun).
Handedness
Right
Age
16
Birthdate
3rd of Marpenoth (Leaffall), The year of the Daystars (1268)
Looks
Size
Medium
Height
5'2"
Weight
154 lbs
Hair
Bright copper/fire red. Reaches her well below her waist. She keeps in 3 braids; one long, thick one down her back and two smaller, shoulder length ones made from the shorter hair around her face. The two front ones are either hanging loose or braided in to the larger one.
Eyes
A pale blue-green with a golden fleck on her left eye, right next to her pupil.
Skin
Medium dark tan from hours in the sun.
Markers and physical description

She has a snub nose, full lips and a beautiful face, except for a disfiguring scar on the right side of her face. The scar is 3 lines from the claws of a mountain lion that run parallel from the hairline at her temple to an inch from the corner of her mouth. She is of average height for a human female, but not for the women in her tribe. She is taller than all the women in her tribe, and a lot stronger than most, if not all, of the men. She is lean and muscular. She speaks with a soft, deep voice that becomes gravely and sexy when she snaps into her other personality.

Clothing

She wears an outfit common in her tribe consisting of baggy trousers of soft leather that reaches to her ankles and that can be worn either as a pant-skirt, harem trousers or riding/fighting trousers by tying ribbons to it. She wears boots of leather with soft soles, that reaches her ankles. On top of both boots and trousers she has wrapped long, woven, wool ribbons in brown and red with light green and yellow braid-pattern. The ribbons are wrapped around her legs from under her heal, over her ankles and up to her knees.
On her torso she wear a light green linen shirt with wide sleeves and embroidery on the collar, neck opening, shoulders and sleeves. From her wrists to her elbows she has wrapped the same woven ribbons that she has on her feet, but these are a bit thinner and finer woven. On the inside of her left under arm she wears a piece of stiff leather strapped to, and shaped after, her arm to protect her arm when using her bow. On the right hand she wears finger protectors that are made of a decorated bracer that has 6 straps that go from the bracer to her thumb, index and middle fingers where they secures leather finger "hoods". The index finger "hood" has a small protrusion that help hold the bow string. Over the shirt she wears a tunic, without sleeves, of woven, decorated, brown and russet wool that reaches her to the knees. It is split in both sides up to her hips and the front narrows slightly to mid thigh where is goes into a rounded point that reaches to the knees. The back is square to make it useful for sitting on. The tunic is also decorated with coloured ribbons. Over the whole she wears her leather armour. On her back she carries her backpack with her rope and other gear,"Sprang", her bow and "Tåre", her greataxe. On her hip/wais she has a belt with two belt pouches, "Mjolner", her warhammer, and her quiver of arrows. Over her left shoulder hangs her cloak/cape. It is fastened over her left shoulder and under her right arm. The cloak has a "over-flap" that can be used as a hood when she put her cloak over both shoulders and folds the flap over her head. She also has on a pair of soft doeskin gloves.

Background and Personality

Lineage

Birnugætirætt is one of the oldest bloodlines in the Lithrosshjǫrð tribe. The oldes members of the family serves the community on the elder council, and the patriarch serves as one of the Jarl's advisers. The family is also known to produce upstanding members of the tribe and skilful, strong warriors. The Birnugætir bloodline is a part of the Lithrosshjǫrð tribe, one of a handful nomadic tribes on the mild, flat plains and hill areas north of the mountains and in Homnore. They wander from Homnore to the North Western coast and back each year, using the great, open, fertile plains to feed their large herds of horses. Along the way they trade their horses to the local villages as they pass, and on the Great Market once a year. The people of the plains are called the Sǫðullfólk, The Saddle People, or The Horse Tribes and live up to the name. They have the largest herds of horses anywhere on the continent and pride themselves in the quality of the horse flesh they breed. The tribes, or hjǫrð, are named for the horses they breed. Weather they are known for speed, strength or their colour. Since each tribe only has a certain number of families and bloodlines a strict regulation is put on marriage to discourage inbreeding. It is normal to marry outside the tribe, and often the young members of the tribe leave on raids and adventures to bring back spouses, thralls and new horses to bring new blood to the hjǫrð.
Guðrún's close family is made up of her mother Ranveig, her father Baldrin, her 5 brothers, Stein, Eirik, Geirr, Alg and Raum, and her 3 sisters, Solveig, Embla and Annlaug. The 3 eldest brothers are all married with women from the Lithrosshjǫrð, and so are 2 of her sisters. The third sister and the next to youngest brother were married to young people from other tribes.

Attitude

Guðrún is patient, calm and controlled. She has learned to control the strength she possesses and can therefore take a while to rile if someone tries. She would have been a great beauty if not for the disfiguring scar on her face from the attack of a mountain lion. She values strength and the strongest's right to survival above almost anything else. The only thing stronger is her duty to her family and the strength of her word. If she makes a promise, she will do all in her power to keep her word, and if she can find thralls, riches, spouses and horses for her tribe she will pursue it. She gives no quarter in combat and will not go out of her way to help others unless she can gain something from it. When she gets high, be it on adrenalin during a fight or by imbibing something or other, her personality changes to a lusty, loose, wild, outspoken, brawny woman with short temper and a will to fight and brawn. When she is high she picks fights and run wild in all ways possible. While in the tribe they contained this personality by being careful and teaching her to keep away from substances that would bring it out in her, and they taught her how to control it in battle.

Background

Guðrún was born the night of a great storm, with thunder and lightning accompanying her birth and first cry. The Volva, the tribe's scryer and priestess, had it declared that she was the daughter of the god Thor and that she was to be called Guðrún, the God's secret, daughter of Thor. As she grew up she grew tall and strong and beautiful, and soon could out brawl any of the boys in the tribe. She was given training as a herd guardian, and when she showed signs of her dual personality she was given training in using that side to add strength and fury to the battle field. When she was 7 she and some of the other children of the tribe were out on the plains practising with the bow when a mountain lion happened upon them and attacked them. 2 of the other children were killed before the lion attacked Guðrún, and nearly succeeded in killing her, maiming her face and diminishing her beauty. She soon dedicated herself to becoming the strongest and most skilful in the tribe, and by her 13th summer she was stronger than all but a couple of members in the tribe. A betrothal was arranged with a suitable man for her from the Hniflungr bloodline, but the young couple could not find common ground to build a solid marriage on, and since her bloodline is so old, the selection of "viable blood" was small. The betrothal was broken and the young Hniflungr male was married to another young woman from a different tribe the next Great Market. When she was 15 and had managed to trade for enough money to buy an armour and equipment at the Great Market, she decided she would leave the tribe to follow the tradition of Blóðferði, to go out into the world to bring the tribe new blood in the form of a husband (or possible husbands and wives for the young members of the tribe), new horses and new thralls. So she left her parents and her siblings the next time they passed a village or town to bring her family honour and riches and new blood. She also has a wish to build a stronghold near the pass to the winter pastures to make it more secure and to give the tribe a safe haven to rest, resupply and trade before heading for the western coast.

Stats

Level: 1
Ability Scores
STR: 18 (+4)   HP 14   BAB +1
DEX: 16 (+3)   Vitality / Wounds 14 / 15   Bull Rush  
CON: 15 (+2)   Disarm  
INT: 8 (-1)   Fortitude +4 Grapple +5
WIS: 13 (+1)   Reflex +3 Overrun  
CHA: 13 (+1)   Will +1 Sunder  
APP: 11 (+0)   Trip  
Class
  • Barbarian: lvl 1

Attack Data

  • Melee: +5
  • Ranged: +4
The basis I'm going to use for the Greataxe. Double the blades and elongated top tip og the blade, but same style.
Weapons:
Weapons Att. Bonus Damage Critical
"Mjolner" (Warhammer) +5 1d8+4 20/x3
"Tåre" (Greataxe) +5 1d12+6 20/x3
"Sprang" (Shortbow) +4 1d6 20/x3
Skills
Skill Bonus   Skill Bonus   Skill Bonus
Appraise -1   Heal +1   Survival +3
Balance +2   Hide +2   Swim +2
Bluff +1   Intimidate +5   Tumble +2
Climb +3   Jump +3   Use Rope (3 bonus ranks from GM) +6
Concentrate +2   Listen +1      
Craft: Weaving +1   Move Silently +2      
Diplomacy +1   Perform: Oratory +1      
Disguise +1   Profession: Horse herder/tamer +2      
Escape Artist +2   Ride +5      
Forgery -1   Search -1      
Gather Information +1   Sense Motive +1      
Handle Animal +5   Spot +1      
Feats
  • Mounted Combat
  • Power Attack
Class Features
  • Fast Movement
  • Illiteracy (she can write and read numbers and can do simple math)
  • Rage 1/day
Race Traits
  • 4 extra skill points at level 1
  • 1 extra skill point per level
  • 1 extra feat at level 1
Spoken Languages
  • Common

A new adventure, a new character

Welcome back!

It has been a while since I have done any serious roleplaying lately and lately we (Mrs. K, Mr. K and Mrs. C) have been discussing a new adventure with new characters. Our main characters are now level 18 and we have been playing them for 7 years, so we thought a new adventure, from level 1, in the same world and time as our other characters would be real fun. So the last 3 days we have been toiling and planning and making characters together. Right now Mr. K and Mrs. C are on Skype discussing some information about a city that my character knows nothing about. So I have been banned to my office with a headset with music. I am therefore using these few moments to tell you about the character creation process involved in making a really, really, detailed and thought through character for a roleplay-heavy D&D 3.5 campaign.

Saturday 1 June 2013

Ok. It has been a hectic month so you will have to forgive me for not saying hi and letting you in on the going ons. I have been away for a month now, and I am leaving again tomorrow morning at 4 am. The summer has begun here and we (me and 3 other researchers) are leaving for Upper Anarjohka National Park on monday to survey for 3 weeks. After that I am hired to work at a dig in Alta for 7 weeks. I get 2 weeks to recouperate at home in between though. I will let you hear from me then.

Until the dice again hit the table
Mrs. K, signing out.