Saturday, 9 March 2013

Problems with the Economic System in D&D Ⅱ

Introduction

I previously wrote about issues I found with the Dungeons & Dragons economic system in the post titled “Problems with the Economic System in D&D”, and not surprisingly, I’ve pondered quite a bit on the subject. After writing an article on the Canned Blog, “D&D: Konvertering av prislister Ⅲ”, and coming back here to check what I previously had written on the subject, I was a bit surprised to read what I wrote at the end of the article; I quote:

… to make the economic system work well, two changes have to be done. First of all, there has to be only one system, not two as it is now (one for Joe Commoner and another for the heroes). Secondly, the whole economic system has to be rethought and redesigned from the bottom up. This would cause the sums found by the adventurers to be something completely different, and the rare Gold Crown (the monetary unit in my system which I’ve set to 240 silver pence) would truly get a unique status.

Do I still hold to that idea? I’ll hereby provide a translation on my Canned Blog-post on price lists, and see whether I still agree with my previous thoughts.


Edit: I found a few errors; some were minor, some were horrendous. I have corrected these now. My apologies.

Mr. K.